There was some discussion last weekend on The Miniatures Page about BSG stats for Silent Death, and while some exist online for the new series, I never could find much for the old series, which I prefer. So I used my dusty collection of BSG notes to start statting up the ships while on a space kick last December. I also started Star Wars at the same time. Both are about 2/3 done, mainly the larger (Warhound-sized) ships are left to do.
So for those interested, here are Silent Death stats for the old school BSG fighters:
Cylon Raider
Template: Lt. TPAC
400t
30 Slots
3 Crew
36 Hits
Drive: 12
DV: 12
DR: 0
PD: n/a
Decoys: n/a
DC: 1-2
Twin Splatterguns (lasers), Fwd Arc, Infinite Ammo
1 x Mk. 30 Torpedo Launcher, Fwd Arc, 10 Ammo
Poor Structural Integrity
Poor Reactor Design
Critical Design Flaw
Cargo: 2 Units (10 slots)
Cost: 33
Cylon Scout Raider
Template: Mdm. TPAC
600t
50 Slots
3 Crew
54 Hits
Drive: 16
DV: 12
DR: 0
PD: n/a
Decoys: n/a
DC: 1-2
Twin Splatterguns (lasers), Fwd Arc, Infinite Ammo
Poor Structural Integrity
Poor Reactor Design
Critical Design Flaw
Cargo: 2 Units (10 slots)
FTL (5 slots)
Cost: 29
Cylon Control Raider
Template: Lt. TPAC
400t
30 Slots
3 Crew
36 Hits
Drive: 12
DV: 12
DR: 0
PD: n/a
Decoys: n/a
DC: 1-2
Twin Splatterguns (lasers), Fwd Arc, Infinite Ammo
1 x Mk. 30 Torpedo Launcher, Fwd Arc, 10 Ammo
Poor Structural Integrity
Poor Reactor Design
Critical Design Flaw
Cargo: 1 Unit (5 slots)
Control Unit (Cost 20, 5 Slots): Can’t fight while controlling shell fighters, can only evade; also requires 2 crew (1 per 3 shell fighters) to operate a 6 shell fighter flight. Control unit counts as two weapons for damage tracks.
Cost: 45
Cylon Shell Fighter
Template: Lt. TPAC
400t
30 Slots
0 Crew (crew hits count as ability loss) Pilot 1, Gunner 1
36 Hits
Drive: 12
DV: 12
DR: 0
PD: n/a
Decoys: n/a
DC: 1-2
Twin Splatterguns (lasers), Fwd Arc, Infinite Ammo
Poor Structural Integrity
Poor Reactor Design
Critical Design Flaw
Receiver Unit (Cost 5, 5 Slots): Counts as one weapon for damage tracks.
Cost: 18
(later) Cylon Heavy Raider
Template: |Mdm. TPAC
600t
50 Slots
3 Crew
54 Hits
Drive: 12
DV: 12
DR: 1
PD: n/a
Decoys: n/a
DC: 1-2
Twin Splatterguns (lasers), Fwd Arc, Infinite Ammo
1 x Mk. 30 Torpedo Launcher, Fwd Arc, 10 Ammo
2 x Mk. 50 Torpedo Launcher, Fwd Arc, 6 Ammo (each)
Poor Structural Integrity
Poor Reactor Design
Critical Design Flaw
Cargo: 1 Unit (5 slots)
Cost: 76
Colonial Viper
Template: Lt. SPAC
100t
9 Slots
1 Crew
10 Hits
Drive: 16
DV: 14
DR: 1
PD: n/a
Decoys: n/a
DC: 1-3
Twin Splatterguns (lasers), Fwd Arc, Infinite Ammo
Armored Cockpit
Poorly Shielded Drive
Cost: 14
Colonial Viper (Improvised)
Template: Lt. SPAC
100t
9 Slots
1 Crew
10 Hits
Drive: 16
DV: 14
DR: 1
PD: n/a
Decoys: n/a
DC: 1-3
Twin Splatterguns (lasers), Fwd Arc, Infinite Ammo
Armored Cockpit
Poorly Shielded Drive
Poor Mechanical Reliability
Cost: 12
Colonial Asp
Template: Lt. SPAC
100t
9 Slots
1 Crew
10 Hits
Drive: 19
DV: 15
DR: 1
PD: n/a
Decoys: n/a
DC: 1-3
Armored Cockpit
Poorly Shielded Drive
Cost: 13
Colonial Azure Viper (later)
Template: Lt. SPAC
100t
9 Slots
1 Crew
10 Hits
Drive: 17
DV: 14
DR: 1
PD: n/a
Decoys: n/a
DC: 1-4
Twin Splatterguns (lasers), Fwd Arc, Infinite Ammo
Armored Cockpit
Cost: 14
Colonial Scarlet Viper (later still)
Template: Lt. SPAC
100t
9 Slots
1 Crew
10 Hits
Drive: 17
DV: 15
DR: 0
PD: n/a
Decoys: n/a
DC: 1-4
Twin Impulse Guns, Fwd Arc, Infinite Ammo
Armored Cockpit
Well-Shielded Drive
Shielded Weapons
Cost: 15
Colonial Shuttle
Template: Shuttle
400t
15 Slots
2 Crew
40 Hits
Drive: 10
DV: 10
DR: 1
PD: n/a
Decoys: n/a
DC: 1-2
Cargo: 6 units (1 bay)
Cost: 19
- torpedoes are strictly air-ground or anti-ship in nature, not anti-fighter
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