Friday, June 4, 2010

Silent Death Stats for Original Battlestar Galactica

There was some discussion last weekend on The Miniatures Page about BSG stats for Silent Death, and while some exist online for the new series, I never could find much for the old series, which I prefer. So I used my dusty collection of BSG notes to start statting up the ships while on a space kick last December. I also started Star Wars at the same time. Both are about 2/3 done, mainly the larger (Warhound-sized) ships are left to do.

So for those interested, here are Silent Death stats for the old school BSG fighters:


Cylon Raider
Template: Lt. TPAC
400t
30 Slots
3 Crew
36 Hits
Drive: 12
DV: 12
DR: 0
PD: n/a
Decoys: n/a
DC: 1-2
Twin Splatterguns (lasers), Fwd Arc, Infinite Ammo
1 x Mk. 30 Torpedo Launcher, Fwd Arc, 10 Ammo
Poor Structural Integrity
Poor Reactor Design
Critical Design Flaw
Cargo: 2 Units (10 slots)
Cost: 33

Cylon Scout Raider
Template: Mdm. TPAC
600t
50 Slots
3 Crew
54 Hits
Drive: 16
DV: 12
DR: 0
PD: n/a
Decoys: n/a
DC: 1-2
Twin Splatterguns (lasers), Fwd Arc, Infinite Ammo
Poor Structural Integrity
Poor Reactor Design
Critical Design Flaw
Cargo: 2 Units (10 slots)
FTL (5 slots)
Cost: 29

Cylon Control Raider
Template: Lt. TPAC
400t
30 Slots
3 Crew
36 Hits
Drive: 12
DV: 12
DR: 0
PD: n/a
Decoys: n/a
DC: 1-2
Twin Splatterguns (lasers), Fwd Arc, Infinite Ammo
1 x Mk. 30 Torpedo Launcher, Fwd Arc, 10 Ammo
Poor Structural Integrity
Poor Reactor Design
Critical Design Flaw
Cargo: 1 Unit (5 slots)
Control Unit (Cost 20, 5 Slots): Can’t fight while controlling shell fighters, can only evade; also requires 2 crew (1 per 3 shell fighters) to operate a 6 shell fighter flight. Control unit counts as two weapons for damage tracks.
Cost: 45

Cylon Shell Fighter
Template: Lt. TPAC
400t
30 Slots
0 Crew (crew hits count as ability loss) Pilot 1, Gunner 1
36 Hits
Drive: 12
DV: 12
DR: 0
PD: n/a
Decoys: n/a
DC: 1-2
Twin Splatterguns (lasers), Fwd Arc, Infinite Ammo
Poor Structural Integrity
Poor Reactor Design
Critical Design Flaw
Receiver Unit (Cost 5, 5 Slots): Counts as one weapon for damage tracks.
Cost: 18

(later) Cylon Heavy Raider
Template: |Mdm. TPAC
600t
50 Slots
3 Crew
54 Hits
Drive: 12
DV: 12
DR: 1
PD: n/a
Decoys: n/a
DC: 1-2
Twin Splatterguns (lasers), Fwd Arc, Infinite Ammo
1 x Mk. 30 Torpedo Launcher, Fwd Arc, 10 Ammo
2 x Mk. 50 Torpedo Launcher, Fwd Arc, 6 Ammo (each)
Poor Structural Integrity
Poor Reactor Design
Critical Design Flaw
Cargo: 1 Unit (5 slots)
Cost: 76

Colonial Viper
Template: Lt. SPAC
100t
9 Slots
1 Crew
10 Hits
Drive: 16
DV: 14
DR: 1
PD: n/a
Decoys: n/a
DC: 1-3
Twin Splatterguns (lasers), Fwd Arc, Infinite Ammo
Armored Cockpit
Poorly Shielded Drive
Cost: 14

Colonial Viper (Improvised)
Template: Lt. SPAC
100t
9 Slots
1 Crew
10 Hits
Drive: 16
DV: 14
DR: 1
PD: n/a
Decoys: n/a
DC: 1-3
Twin Splatterguns (lasers), Fwd Arc, Infinite Ammo
Armored Cockpit
Poorly Shielded Drive
Poor Mechanical Reliability
Cost: 12

Colonial Asp
Template: Lt. SPAC
100t
9 Slots
1 Crew
10 Hits
Drive: 19
DV: 15
DR: 1
PD: n/a
Decoys: n/a
DC: 1-3
Armored Cockpit
Poorly Shielded Drive
Cost: 13

Colonial Azure Viper (later)
Template: Lt. SPAC
100t
9 Slots
1 Crew
10 Hits
Drive: 17
DV: 14
DR: 1
PD: n/a
Decoys: n/a
DC: 1-4
Twin Splatterguns (lasers), Fwd Arc, Infinite Ammo
Armored Cockpit
Cost: 14

Colonial Scarlet Viper (later still)
Template: Lt. SPAC
100t
9 Slots
1 Crew
10 Hits
Drive: 17
DV: 15
DR: 0
PD: n/a
Decoys: n/a
DC: 1-4
Twin Impulse Guns, Fwd Arc, Infinite Ammo
Armored Cockpit
Well-Shielded Drive
Shielded Weapons
Cost: 15

Colonial Shuttle
Template: Shuttle
400t
15 Slots
2 Crew
40 Hits
Drive: 10
DV: 10
DR: 1
PD: n/a
Decoys: n/a
DC: 1-2
Cargo: 6 units (1 bay)
Cost: 19

- torpedoes are strictly air-ground or anti-ship in nature, not anti-fighter

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