Showing posts with label Sci-Fi. Show all posts
Showing posts with label Sci-Fi. Show all posts

Monday, February 25, 2019

Quick Post of Gundam WiP

As I prep for running these guys in a convention game at the end of March, here are some pics of the ready teams of Zeon Mobile Suits and their Earth Federation Forces opponents.  With some WWII buildings and Brigade Models UK Martian buildings thrown in for scale.  Also some 6mm (Z-scale?) model train figs I picked up ages ago.  One group looks suspiciously like a bunch of meddling kids...




Friday, March 11, 2016

Reaper CAV-mass

Ok, so this post isn't about dinosaur scale issues like I promised in the last post, in part because I've done some research and I think I can resolve the issues (actually, I don't have any issues as it turns out), so now I need to do a highly scientific fact-checked post on the sizes of dinosaurs and my models.

The other reason is that it was Christmas in March yesterday when my Reaper CAV Kickstarter package arrived yesterday!

Over 90 stompy 10mm mecha, aircraft and tanks, plus bases, all in one box of joy.  Here's the mass of mecha and tanks unloaded on a spare bed:
And here's all the bases for them - the mecha come with small integral bases that slip into the slightly bigger hex bases:
I got every ID'ed and counted last night, and I had my entire order, it sounds like one tank type was in short supply and is being sent later to some backers, but I had mine (ducks!).  Interestingly, while my add-ons and stretch figures were in the grey Bones plastic that is the production material, my core set of mecha are in the original run white Bones.  The models seemed flash and mold-line free from my initial inspection, so other than some droopy gun barrels that need to be given the hot water-cold water treatment, they should be good to go.

My planned project for these will use Ganesha Games' Samurai Robots Battle Royale, with Mech Attack being my backup rules if I want something crunchier - I'm using them for my faux-Battletech project with 6mm BT stuff.

My setting is a post-apocalyptic Earth, that fell apart with a whimper as oil and water resources disappeared, and North America collapsed in part to Chinese invaders, in part to warlordism (my invented word of the day), but still retains some remnant nation-states calling themselves the USA and Canada.  Mexico is also a player, and the United States of South America, Japan, India (why? because), and the UK will also show up, as allied mecha.

More on this later, right now I'm rolling around with my toys!

Wednesday, February 17, 2016

Giant Monster Dance

This past weekend was a long weekend here in Ontario, and through some minor scheduling miracles, the entire clan was able to gather at my mother's - three brothers, two sisters-in-law, and three nephews, two of whom had had their first birthdays in the last couple of weeks. So it was a good family weekend, and as an added bonus, on Sunday my 5yo nephew and I got in a couple of games of Mighty Monsters by Ganesha Games.

Theo's keen on giant monster movies, aided by uh, one of his uncles. So much so that when I arrived Saturday morning, I learned he'd been bet that he couldn't go the entire day without saying "Godzilla".  He lost about five minutes after my arrival, and got served dessert last that dinner.  He loves to look at my 3" gashapon collection and was interested in playing a game, although I don't think he really understood at the beginning what I meant by "game", versus say bashing toys together to see who wins.

However, I started by going over four basic rules we would follow for any games we play with my "toys":
  1. Clean hands.
  2. Be gentle with the "toys".
  3. Follow the rules of the game.
  4. Be a good sport (he's thrown the occasional temper tantrum during games of Double Trouble).
He thought those were good rules, so we set up my black vinyl matting that I'm going to use as the streets for my monster cities.  One interesting thing I learned was that I'd somehow assumed these were 18" by 36", so using two would give me a 36x36" footprint.  Instead these are about 45" long, so I'll either roll with that or chop these down to 36", or do both (I have four in black, four in gray).  I need 36" whenever they're going to be lined up with my 36" square blue felt mats for water.

I then set up what cardboard buildings I had ready, which isn't yet enough to fill the mat - they also haven't been based on gray tile to form blocks.  We filled in the mat with overturned baskets, Duplo blocks, and other toys.  I also had my unpainted Monopoly buildings with me, so Theo built the suburbs with them.

From there we picked monsters and went at it.  Theo of course went with Big G, and I took classic Gigan.  This was my first time with the rules, but things went pretty smoothly - there were a few errors, but nothing that affected the result, and I think Theo got the most breaks. He generally was able to play along, he was doing his own adding and making his own choices.  I gave him the proper set of Godzilla ratings, rather than a simplified version as suggested by the rules, and it wasn't a problem.  

Anyway, so here's a shot of Gigan and Godzilla finally facing off, after taking a few pot shots at each other as they danced towards the middle of the city:
(as always, clicking on the photo brings up a larger version)

Godzilla lay a pretty good beating on Gigan - Theo was rolling well, plus Godzilla is a 450pt beast vs. Gigan's 395.  I finally realized playing the long distance game with Godzilla wasn't going to work, so I closed and tried to go for a grapple to bring my belly saw into play:

I finally got the grapple on, but my free hack at Godzilla with the belly saw failed, and when I tried to activate my head (with two yellow and one red dice), I rolled a one on a yellow and failed on the red, leading to two critical rolls.  Whereupon I rolled a Knockdown, and then a Knockdown, which becomes a Knockout.  So game over for Gigan!  

I'm not entirely sure if you're supposed to only roll once even if your dice roll says twice, so maybe I would have survived another turn, but I was pretty much at the mercy of Godzilla at that point.

Theo then found the Final Wars version of Gigan in my collection, and for game two he went with the original version of Gigan from that movie (the one with the blades for hands, not the chainsaws), and I took modern Gamera.  Both were 450 point monsters, so in theory a fair fight.  

Gigan tried to get a bit cute though, and Gamera was able to track him down and get in hits with both his fiery breath and his plasma chest burst (which I later decided should be a one-shot weapon).  The game was running late and we were supposed to watch a Gamera movie later in the afternoon, so we called it a day on the gaming front with a victory for the great turtle.  Theo's attention was also starting to wander - I suspect he wasn't keen on being on the losing end.    

We went on to watch Gamera - Attack of Legion, his first Gamera movie, and he loved it even though he couldn't keep up with the subtitles.  He asked later to play more Mighty Monsters the next time we're together, and from my list of potential games, also some fantasy (he's painting some Reaper Bones goblins and ogres), using Songs of Blades and Heroes.  He was intrigued that it used similar rules to Mighty Monsters, though when he asked what the difference was, for some reason I missed the obvious - that you don't have to roll for each body party.  

Next I hope to post some photos of other scenery I'm working on for Mighty Monsters, including some useful 3D puzzles and other trinkets from eBay.  Here's a teaser...


Friday, October 5, 2012

6mm Scenic Frenzy

As you'll recall from my (now-retired) schedule for 2012, I was going to spend August on 6mm terrain and scenics, so here are some belated pictures from that effort. Most of these are still ongoing, and will probably linger on my table for the rest of the year. When I'm bored with prepping figures, I'll spend on time on these.

First up is a massive ruined factory from Gamecraft Miniatures. This is made of acrylic (thin plexiglass), but the roofs, doors, and interior walls and floors are scratchbuilt by me. The interior walls are actually ruined floors from Gamecraft's city ruins line, just turned on their side. I had some spares when I put together the city ruins (no photos of that project yet, it got packed away).
Some 6mm ACW figures for scale:
The kit gives you the option of putting the entrance together with a Soviet star or German swastika, and I went with the latter since my project plans call more for late war fighting at the moment.
I also have been working on the sci-fi outpost buildings available from Angel Barracks, mainly painting them with leftover paint from other paintjobs.  Mostly I'm doing these in metallics, as if they're being built from the scraps of ruined spaceships.  The terrain will be a grey, moon-like finish when done (needs a final drybrushing).  These aren't quite done yet, but I've blocked in most of the bigger panels.
These are some sci-fi Jetson-like urban buildings built from trophy/plaque bases, as someone demonstrated once on The Miniatures Page.  These are 3 of the 5 I did, and have been primed, but the grey was darker than I anticipated, so I need to hand paint them a lighter grey.  The others will be yellow and white.  I need to improve my technique a bit, as too much grain is showing from up close, but I'll live with these ones.
Some JR Miniatures huts, for fantasy and any future ancients or medieval projects in 6mm.
A wall section for my 6mm High Elven city.  A few years ago I picked up some fancy wood trim on sale for cheap at the local craft superstore, and finally found a use for it.  The wall itself is just a strip of balsa, with the blocks scribed in, and the trim glued to the top and later cut.  I have enough for a 36" wide by 12" deep portion of the city (sitting on the table's edge) and a small 8"x6" or so fortress.  The wall sections will be interrupted by towers, also scribed and then capped by some fancy wood bits to look like organic-inspired towers.  Those will be shown once I get them coated with sandable sealer.
Inside the elven city will be a large water fountain, with these statue of an elven hero standing in the middle.  He's actually an old 25mm fantasy figure, making the statue about 25' tall.  As usual, photographing white didn't turn out so well, but he's been painted a winter white and drybrushed with a metallic white to make him look like marble, with a gold staff and sitting on a jade base.
And here's most of what else got started in August.  At the back centre-left is a Simply 6 ruined building; back centre-right is one of those Gamecraft city ruins I mentioned above.  This was the demo one (to see if the matt board warped when primed - it didn't), it still needs to be painted properly.  In front of it is a ruined cathedral, in the process of being primed with black gesso.  Also in the pic are two ruined castles from JR Miniatures, a ruined bridge and farm complex from Simply 6, three Baccus bridges, and some Baccus stone fences (bottom left).

Wednesday, July 4, 2012

Expensive Month for Minis Already!

It's only the 4th of July and it's been an expensive month for miniature purchases - everybody seems to have their sales on right now.  So besides some small purchases at Splintered Light and Critical Mass, I just spent about 100 beers on land ironclads and aeronef from Brigade Models UK and 6/15mm  sci-if at Ground Zero Games.  Both still have sales going on, to the 6th for Brigade, the 9th for GZG, so please join me in the madness!

This has put off another order from Irregular for a few months though, unfortunately, and I was just re-jigging my 2mm fantasy project too, switching from Advanced Legendary Battles to Mighty Armies to save on the number of figures needed.  I also have to do some 6mm fantasy round-ups.

My schedule for prep work continues to hold up ok, but I haven't painted in 3 months - I really think 2013 needs to be all about painting...

Thursday, June 21, 2012

15mm Buildings

Here's a pic of some 15mm buildings I've been working on haphazardly over the last few months. The two small ones are little cardboard boxes bought cheaply from a craft store, with some Polyfilla slapped on (with spaces for doors and windows left). I'll be using them for sci-fi, done up in a desert look or something (maybe rock).

The two bigger ones are foamcore lasercut buildings from Gamecraft Miniatures, which are a cheaper way to get buildings on the table. I put some Polyfilla on these too, to roughen the texture.

While officially for the Middle East, I'm using them for my 15mm India project. I still have some resin ones from JR miniatures to clean up and paint, so these are now on hold, so I can paint everything for India all at once.

Sunday, February 5, 2012

Painting Table Update

This is the second of two belated blog updates I'm posting, although this one is doubly belated as I was defeated in an effort to post it yesterday. These are some photos, already somewhat out of date, of my ongoing practice painting in 25/28mm.

Some of my old D&D heroes, including Ordant of the Five Hands (second from left) and Swerlin the Magician on the right. The lizard king's been finished now, with some nice yellow eyes and dirty toenails.

Three dwarves:

A couple of elves centering a bike-riding ape. For some sort of sci-fi or post-apoc gaming, haven't quite decided what to do with my monkeys, particularly as I'm doing more in 15mm now. So post-apoc is in the lead at the moment. Plus they're fun!

And here's another shot of my practice Earthman on Mars figure. I need to work on the flesh a bit more, but I'm happy with it so far. Eyes, not so much. In fact, that's one reason I've been avoiding painting, I really hate doing the eyes!

In terms of my New Year's resolution, I'm still obviously working on 25/28mm painting before finishing up the 6mm that's on the table. I hope to only spend another couple of weeks on these test projects.

I'm supposed to be wrapping up cardboard terrain, and should in the next day or so. I gave myself a bit more time since for most of January I was only home to sleep, shower, and change clothes. Next up on the B table is prepping aircraft.

Wednesday, January 4, 2012

15mm Sci Fi from Rebel Mini's

I had my order from Rebel Miniatures arrive yesterday, I'd placed it during their pre-Christmas sale in mid-December. It was mainly a 15mm sci fi order, although I did get their pulp Cabras pack, which I'll use as a gargolye/demon sort of thing for Solomon Kane and Cormac Mac Art historical fantasy gaming.

Of the rest, I got the Earth Marines and the Earth Armored troopers, which I like as Traveller-esque Imperial Space Marines (better than RAFM's). I'm not sure what I'll do with the Earth Marines proper yet.

I also got the Magistrates pack, which I like as being Cobra-esque, in the GI Joe sense. I also got the Black Widow mercenaries, the Scourage (terminator robots), and the Sahadeen, which are sort of like lower tech rebels. There were also some vehicles in the mix.

So, given that in 25/28mm I have Star Wars, John Carter of Mars, Space 1889, faux-Space Marines/gothic sci fi, Star Trek, and post-apoc. stuff going on, what the heck am I doing in 15mm? Well, like I hinted at, Traveller. I love Classic Traveller, but will probably not be playing it as a RPG again (I'll always tinker with stuff though), so this will be a way to keep the love going. I'll pick up some RAFM Traveller packs later this year, if RAFM does a sale again, and I've learned that Critical Mass does some nice additional Vargr-alikes.

I may do some other things here or there as opportunities arise - Starship Troopers, Firefly, or the Star Risk novels (very Traveller-esque) for example, or just generic sci fi. It may even work for Battlestar Galactica, with the Scourage as Cylons.

Saturday, December 31, 2011

Run Through the Jungle

Before I head out for the evening, here's an AAR for game two of my Blasters & Bulkheads Star Wars experience. This was a variation of Scenario 3 (without a vehicle), where one side has to go from corner to corner through a forest/jungle.

The Imperials were the runners, the rebels were the ambushers. Since Chewbacca was knocked out, and (in my head) declared captured, the rebels also wanted to capture or kill an Imperial officer in order to find Chewie's whereabouts.

The table at game start. Luke, Han, Leia, a Wookie, and a squad of troopers are in hiding, awaiting the arrival of two Imperial field officers, a stormtrooper officer, stormtrooper NCO, and a squad of scout troopers (upper right corner). The yellow poker chips denote potential hiding spots for the rebels. They're labelled 1-10, and the five rebel characters/units are off-tabled marked 1-5. They'll be revealed either of their own volition, or if the Imperials successfully spot them. Three of the markers are in the tops of the big trees (fancy tea light holders).

Two main trail options were given to the Imperials, with one of them branching off into another side trail. Their initial plan was to get to that side trail and take it, based on where the potential ambush sites were.

Billy the Bronchosaurus is in the upper left corner, and he was supposed to wander randomly (and placidly) through the scenery, but he randomly ended up off table and I gave up on him after a few turns.

The end of Turn 1. The wookie was spotted on the Imperials second attempt (by the NCO) but wasn't initially hit. On his turn he popped out from behind the tree, shot down three scout troopers, and got in behind the tree. Unfortunately the rest of the Imperials dropped him in turn.

Luke was also revealed, in his perch in the big tree. He put a few hits on one of the field officers, then escaped down the tree to get into the action (despite being on the table in this picture, I ruled it'd be two turns to get down the tree, so he's in mid-slide at this point).

The end of Turn 2. The rest of the scout troopers have been wiped out by Luke, and the Imperials have made their initial choice of what trail to take. The rebels got their troopers on the move, to get them into a new position.

The end of Turn 3. The Imperials are progressing down the trail, spotting as they go (the other two big trees have been found clear of targets, and Princess Leia has been outed). The rebel troopers are getting into position behind a downed column of the Ancients, and Luke is trying to catch up but is hampered by the slow terrain. The red marker near Luke was the impact point of a stun grenade thrown by the stormtrooper NCO.

The end of Turn 4. Han is now in the game, and Leia has moved to her backup position (behind one of the planet's plentiful purple rocks). The stormtrooper office is prone behind some bushes, and the rest of the Imperial survivors are playing leapfrog behind terrain. You can see where the rebel troopers flurry of grenades landed (red marker between stormtroopers), but no one got hurt!
The yellow markers just indicate who moved first or second in the turn, as in the game they get bonuses. Eventually, with better (permanent) character sheets, there will be a way to do this off-table.

The end of Turn 5. The table's really getting busy now. Leia is hurt badly, Han has taking some burns, and the Imperials are still dodging from shrub to shrub. Way in the back, Luke is finally about to get free from the forest terrain.

The end of Turn 6 - we have a princess down! Now Han is really mad, and is charging along the side trail the Imperials decided not to take when they found Leia and Han in wait down it. All four Imperial characters are still in action.

The end of Turn 7. But now there aren't four surviving Imperials. The stormtrooper officer was taken out by the rebel troopers repositioning themselves, and one field officer was shot in the back by Angry Han. He's exposed to the stormtrooper NCO, but he's also going after that last officer before he can escape off the board.

A nice "movie" view of the same scene.

The end of the game (after turn 8). The officer got off board, and the NCO pretty much got surrounded and I ruled he surrendered, since he knows rebels don't shoot their prisoners. Of course, after some subsequent counselling from Han, he gave away Chewbacca's location...

And here it is, a teaser for my next game. The rebels are launching a boarding action on the Imperial customs frigate "Rabid" before it goes to hyperspace. Chewbacca is in one of the frigate's cells. The tiles and props are from Fat Dragon, with some Worldworks and Micro Tactics thrown in. This game will have Luke the Jedi Apprentice make an appearance, so I can get in some Essence (Force) powers.

The bridge of the "Rabid".

Tomorrow I'll post a review of my 2011 actual production vs. my resolutions, and a plan for 2012.

Thursday, December 29, 2011

Battle at Starport Omega (Blasters & Bulkheads)

Had a chance to try out the Blaster & Bulkhead rules yesterday, after getting some paper terrain (Micro Tactix's Starport Omega) made last week and statting up some Star Wars characters and henchmen after Christmas. Statting everyone up was rather straightforward, although I'll need to think if there's any real difference between say an Old Republic soldier and a Rebel trooper and a New Republic soldier (probably not). I still have more to do, but will be doing that in an Excel spreadsheet rather than by hand, albeit not a spreadsheet that calculates things automatically, just one that will be neater than my handwriting!

I played out Scenario One from the rulebook, a simple three turn stand up fight. I didn't use any Jedi or Sith, just to keep things simple while I learned the rules, and things like grenades, vehicles, and mounts are for another day.

I made one miscalculation during set-up, since I don't currently have space for my larger terrain mat, I used a 3'x3' mat instead of the 4'x4' recommended for larger figures (I'm using the collectible pre-paints). However, I didn't then reduce the point totals by 25% to account for the smaller space, and the table was pretty crowded. The battle ended up being a bit of a bloodbath, rather than seeing much maneuver or brilliant generalship.

I also made a couple of slips during gameplay, usually forgetting to give a side their Attack or Defense re-rolls, but I think it balanced out. There may have been other rules I didn't catch here or there, but it went pretty smoothly for a first game.

The scenario had a force of Rebels, led by Han Solo, Chewbacca, and two NCO's, square off against an Imperial detachment under an Imperial field office, stormtrooper officer, and stormtrooper NCO. The rebels had four squads of five henchmen, one with a heavy repeating blaster, the Imperials had three stormtrooper squads, two squads of naval troops, and a scout trooper squad (all of five). One Stormtrooper squad had a missile launcher.

Both sides were basically out to inflict as much damage as possible, although I had tasked Han and Chewie to get into the starport office and up to the balcony, to get a height advantage on the Imperials. One squad of naval troops was assigned to get into a hangar and surprise the rebels from in there. We'll see how those two tactics faired...

Anyway, here are some pics:

The table at game start. While most of the terrain is Micro Tactix, the crates are from Worldworks. The vegetation is Xmas trees converted for warmer weather, fake grass mats, and some homemade stuff using aquarium plants. I also had three civilians around the shuttle in the middle, and another two in the starport office (middle left building), and I'd control them randomly (basically, they'd either run away or drop prone, maybe to crawl away later).

The rebels are to the bottom, the Imperials at the top.

A close-up of our heroes as the game began. The squad with them was supposed to provide cover as they charged towards the offices, then get out of the way and let the HW squad own the firing lane. We'll see how that worked...

A close-up of the Imperials, the naval troops in a line across the back were assigned to get in through a back door in the hangar and come out the front, surprising the rebels. We'll see how that turned out...

The end of Turn 1. Han and Chewie, with their squad, are charging towards the office door. The Imperial HW squad was blown away, except for the guy with the missile. They'll pay for missing him... The rebel NCO on the right (behind the beacon, in a brown uni) also single-handedly took out a squad of stormtroopers, leaving the Imperial field officer all by his lonesome (in white jacket, to right of hangar). The other rebel NCO, hiding behind the crate by the shuttle, took some damage from the other naval trooper squad, however. He would get his revenge.

Meanwhile, behind the other hangar, a Mexican stand-off was developing.

Big hole here for the Imperials, with most of a squad gone, the office, NCO, and second squad are rushing up to fill the game. The second naval squad is also taking some hits.

End of Turn 2. We have a Wookie down! The lone HW team member still had the missile launcher, which he fired and managed to not do any damage to the rebel squad he was aiming at. However, both Han and Chewbacca were in the blast radius, and took the max. 2 hits. The other stormtroopers then pummelled them with blaster fire, not doing any more damage to Han, but KO'ing Chewie. For cinematic reasons of course he had to live, but he ain't going anywhere at the moment.

The rebel squad on the far right also took damage, losing three team members behind the hangar. With things in a bit of a mess, and their firing lane not clear, I decided to bring out the rebel's HW squad, coming up behind one of the NCO's to offer some support.

You can see more clearly here that the naval squad that ran through the hangar sprang their surprise...but without a real target. For simplicity's sake I removed the hangar once the Imps opened all the doors, exposing the interior.

By the way, the civilians lying down are just prone, not dead, although the one near the beacon (green shirt) has taken 5 hits for his troubles (being too close to the rebel NCO behind the crate). He crawled out of the way this turn.

The dead pool after Turn 2. Looking good for the rebels so far...

The table at the end of Turn 3. Not sure who won. The rebels had the squad in front of the office wiped out, a second squad is down to one man, and Chewbacca's on the tarmac for the surviving stormtroopers to pick up. On the other hand, the naval squad in the hangar is toast, and the last surviving stormtrooper squad has lost a couple of its members.

And Han has made it into the office, and is about to get into the elevator to take him up to the second floor, giving him a nice shooting perch. The two civilians here are hiding under their desks.

The final dead pool. Twenty dead Imps, 12 dead rebels, plus a downed Wookie. Probably a very minor rebel victory in terms of points.

All in all it was a fun game, and I look forward to getting into it more for Star Wars, and maybe some of my other sci-fi projects (15mm Traveller/Firefly/Starship Troopers, 25mm Star Trek). I'm working on the character sheet spreadsheet and a QRS, there's a lot of page flipping going on right now. I had only a few questions about the rules that I'm going to ask on the Goalsystem mailing list.

In particular it was nice that B&B is already weighted towards Star Wars, there wasn't any heavy thinking to stat anybody up based on the movies (the original ones!) and literature.

Even though I have a few rulesets I'm happy with for pulp, retro sci-fi, and Victoriana, I think I may pick up the other Goalsystem rules for those eras.

Next up is a foot-bound version of Scenario 3, a running gun fight through a forest (don't have a vehicle to do the proper scenario). I'll try out grenades during it, then next up is a fight aboard a spaceship using Fat Dragon's Starship Tiles. For that I'll bring Luke the Jedi Apprentice out and try Force (Essence in the B&B rules) powers.

Monday, November 21, 2011

Star Wars Timeline

There's been a lot of discussion about Star Wars, where Lucas went wrong (if anywhere), and how people game the setting. From past posts it's obvious I love Star Wars and have plans to game it in 2mm (big battles), 28mm (skirmish), and fighter-scale and fleet-scale space battles.

However, I am a fan chiefly (essentially exclusively) of the original trilogy and assorted fluff that came out from that, up to and including Timothy Zahn's sequel trilogy (which chould have been filmed, if anything, as episodes 7-9) and some of Michael Stackpole's Rogue and Wraith Squadron series.

The prequel trilogy just had too much wrong with it, both from a movie-making point of view - I still can't figure out some of the plots going on - and from a backwards continuity point of view. Anakin Skywalker was too young, the Clone Wars would have been AGAINST the clones (not with), and there's no way Anakin/Vader had an idea he had twins, much less had a past on Tattoine.

So working with the canon timeline as a starting point, I've written my own timeline and incorporated it into my rules conversions, just as a refresher as to what's going on. I will even do some gaming in pre-Episode IV periods, but according to my feelings for what was going on.

So, for what it's worth, here's my history, starting with the birth of Chewbacca. BE = Before Empire, NO = New Order (Empire's founding), BBY = Before the Battle of Yavin (= 19 years, 4 months after Empire founded), where a number follows a slash, that is the month of that year.

181 BE – Chewbacca born on Kashyyyk.

55 BE – Palpatine born on Naboo.

52 BE – Obi Wan Kenobi born (71 BBY).

50 BE – Palpatine joins the Jedi Order as a padawan apprentice.
50 BE – The Old Republic has become stagnant, complacent, even corrupt. The reputation of the Jedi has become tainted by their association with politicians and politics.

48 BE – Obi Wan Kenobi joins the Jedi.

37 BE – Anakin Skywalker born (56 BBY).

32 BE – Major advances in cloning made, initially can grow adult clones in two years, later (by start of clone wars) this increases to 6 weeks. Initial successes tempered by instability in the clones, either physiological or psychological. Some improvements made, by never entirely eliminated.

30 BE – Palpatine elected Sectorial Senator, representing many systems, and resigns from the Jedi Order, discovers secrets of the Sith and begins to explore the Dark Side of the Force and restoring the Sith cult. He later uses the cover of Darth Sidious in some of his clandestine meetings, but he is not a true Sith Lord, preferring his own path to power.

28 BE – Anakin Skywalker is discovered by Jedi Knight Qui-Gon Jinn, who recognizes his strength in the force. Over the opposition of the Jedi Council, including Yoda, he becomes Jinn’s padawan. The other Jedi warn that Anakin is too emotional, too temperamental, despite his great power with the Force, to be a Jedi. When Jinn is killed shortly thereafter, Kenobi takes over as Skywalker’s master.

26 BE – First mass-cloning facilities built, intended to create soldiers for the Old Republic, reducing the need for citizens to serve. First military units available shortly thereafter. Templates for clones taken from existing Old Republic soldiers and officers, as well as mercenaries (Mandalorians) and bounty hunters.

24 BE – Palpatine takes Darth Maul as his apprentice in the Sith.

23 BE – First coup attempt by a Republican general empowered by his massive number of available clones. Coup is stopped by the Jedi, but this unleashes the clones themselves, now self-lead and rebelling all over the Old Republic – the start of the Clone Wars. The clones are able to reproduce and reinforce themselves quickly, having first secured all major cloning facilities. The clones regularly commit atrocities, from massive orbital bombardment to death squads, as their mental instability dominates their behaviour. Palpatine covertly aids the clones, hoping to eventually step in and gain control of them. Their souless-ness however, hinders his ability to control them with the Force and he does not overplay his hand.

21 BE – Senator Palpatine is elected Supreme Chancellor of the Republic.

19 BE – Obi Wan Kenobi is made a General in the Old Republic (Grand Army of the Republic). He and Anakin Skywalker serve together.

17 BE – Clone Wars end with the victory of a much-weakened Old Republic (36 BBY). All clone vats and clones themselves destroyed, but both individuals and facilities do escape.
17 - 0 BE – Fall of the Old Republic (36-19 BBY) as a weakened Jedi Order and Republican Senate has difficulty controlling the outer fringes of the Republic as well as internal power-plays by worlds and corporations. Violence, trade disputes, political deadlocks all follow. Later in the period, the Jedi are increasingly discredited through a propaganda campaign orchestrated by Supreme Chancellor Palpatine. The order starts to fall apart, with fewer recruits, fewer resources, increasing “disappearances” and other losses to its membership. It is, however, still a force to be reckoned with.
17 BE – Anakin Skywalker first approached by Palpatine and given hints as to where teachings on the dark path to greater power could be found.

16 BE – Han Solo born on Corellia.

0 BE – Skywalker twins are born after Queen Amidala is spirited away from Anakin Skywalker by Obi Wan Kenobi and those loyal to the Old Republic. Amidala is hidden within the Royal Household of Alderaan, in Bail Organa’s family’s service as a nursemaid and servant (tutor). The daughter is kept as Bail Organa’s “daughter”, the son is taken by Kenobi back to Tattoine to be raised by Owen and Beru Lars; Owen Lars is a cousin of Anakin Skywalker. Kenobi stays nearby to protect the son, but Lars’ isolation as a farmer works well. Anakin was only vaguely aware his wife was pregnant, as he was busy serving Senator Palpatine and saw her only rarely. She had also concealed she was pregnant with twins.
0 BE – Anakin Skywalker finishes his fall, becomes Darth Vader after he and Obi Wan Kenobi battle at Mustafar and he is thrown into the lava pits. The massive damage he sustains leaves him dependent on his protective armor and life-support, and limits his powers in the Force.
0 BE – Empire declared, with Palpatine becoming Emperor, now year 1 of the New Order (NO). Emperor makes Darth Vader the Dark Lord of the Sith, his special agent to deal with the Jedi and ensure the security of the state. Palpatine renames the Senate as the Imperial Senate, with limited power and controls.

1 - 10 NO – The Jedi Purge, orchestrated by Emperor Palpatine, conducted by Vader and Imperial forces under his control.
1 NO – Queen Amidala, living under the name Padme, dies on Alderaan.

2 NO – Stormtroopers, using armor based on those of the clones during the Clone Wars, appear as the new standard line unit in the Empire.
2 NO – Eye of Palpatine station begun, later destroyed.

7 NO – Ghorman massacre, Captain Tarkin promoted to Moff as a result.

11 NO – Darth Vader finally has time to search for his lost child (not realizing there were twins), finds no trace and dismisses the search.
11 NO – Death Star design work begins, Grand Moff Tarkin in command.

16 NO – ISD design finalized, orders begun.
16 NO – Death Star design finalized, completed prototype components joined, construction of remaining sections begun.

17/6 NO – Corellian Treaty signed, Rebel Alliance is formed, first HQ is on Chrellis.
17/6 NO – Mon Calamari ships ordered to be constructed in secret for the rebels.
17/8 NO – X-Wing plans stolen by fleeing design engineers, turned over to rebels.
17/9 NO – Construction of first SSD’s begun.

18/4 – Rebel HQ moves to Orion IV, then begins moving every 6 weeks or so, until it ends up on Dantooine.
18/6 NO – First ISD’s received and operational by the Imperial Navy.
18/7 NO – First X-Wing fighters completed by rebels.
18/10 NO – Death Star plans stolen.
18/12 NO – Death Star plans uploaded to consular ship Tantive IV by rebel spies.

19/1 NO – Princess Leia and Tantive IV captured by Darth Vader; he reports it destroyed with all hands lost.

Monday, September 26, 2011

2mm Star Wars Works in Progress

I've shown off some pictures before of my 2mm Star Wars project as I've been working on painting the bases. I'm still working on the green bases (for temperate worlds), and a few test runs of the snow bases, and to keep my enthusiasm up, I've dabbled with painting some of the figures themselves, "as pilot projects" mind you.

Here are some of the works in progress. The bases aren't finished, and I'm not entirely happy with the texture of some of them, but like I said, I needed a break from two weeks of painting one shade of green and one shade of white!

The Rebels at least have the sense to camouflage their speeders on temperate worlds. I still have to do the detailing - cockpit, blasters, engines, but the camo's done, just a simple two-greens scheme.

The Stormtroopers of course just challenge you to shoot them, in the "we're so dangerous we make it easy to see us, fool" school of camouflage (c.f. Cylons). Besides tidying up the bases, I need to add a simple black line to show where the rifles are. It's actually easier to see where the rifles are supposed to be after the wash (black) and drybrush (white); before I couldn't even figure out where the front of the base was.


Gaming distance shot:
The AT-ST's also don't believe in camo. I've painted these a lighter shade of gray than the snow AT-AT's and AT-ST's, as you'll see below. I thought it contrasted better. Still need to detail these:
And the snow walkers:The base coat needs another application, then I can get into detailing and drybrushing.

I think I'm almost out of the green phase other than touch-ups, just a bunch more of the Hoth units and then I can paint the figures en masse (unless I get distracted...).