Saturday, January 23, 2010
Musings, Brief
So far my reading of Imaro IV has uncovered three gameable land battles; a couple of others were just massacres, and another was a fantasy naval battle that is a whole 'nother genre of gaming I'm trying to avoid. I won't divulge too much about the battles yet, because I know a lot of us are reading the book as I speak and don't want to spoil things.
But in terms of miniatures, there hasn't been any "oops" in what I've planned, or more fortunately, painted! One modification is needed for the skin colour of regular Naamans, I need to figure out just what to use for "dark amber". I also will need to check into Irregular's 6mm Zulus for some figures for Shingane the Great Elephant and his Twins; he isn't really that tall, but like the giant-kings of Acheron, has that effect on the battlefield.
One neat new unit to come up with will be velociraptor-riding Naaman light cavalry. I was going to have to do something similar anyway for the Kaa-U terror bird riders of Kull's Thurian Age and for tauntauns for Star Wars. After several seconds of intensive study of pictures of tauntaun riders, ostrich jockeys, and Warhammer dark elf cavalry (thanks, Google Images), my plan is to use cavalry figures, then cut off the forelegs in a descending curve to get bipeds out of them. Then for the tails for the raptors and tauntauns, I'll add using clay.
I've been thinking about using clay for mods for the gunkwu (a much scarier conversion) and Imaro IV has reminded me I should be thinking about it for the rhino-riders too (horns covered in steel) rather than relying on the paint job. Some research has shown I can bake Sculpey on the miniatures, but the idea of putting metal into the oven doesn't sit easy. So I may try DAS, although I wish it came in smaller amounts, opening a brick-sized bag to add a couple dozen 2mm rhino horns and raptor tails seems a bit out of...well, scale.
My final musing for this week, also on conversions, came to me while on one endless drive or another this week, and I think I have a way to do antlers for reindeer (the Thules use reindeer for both chariots and mounts). More after a test!
Friday, January 15, 2010
The Thurian Age Part I - An Introduction to My Take On It
Anyway, my favourite Howard character is Kull. Solomon Kane follows closely behind, but that's another topic for another day. As mentioned, I plan to do some gaming in Kull's Thurian Age, mainly in miniature now, but I had originally started together putting together notes for RPG'ing the Thurian Age.
The background material I've compiled is running at almost 50 pages to date, and I'll post bits and pieces of interest here. I want to be clear though that this is my expansion on the Thurian Age, not a scholarly examination of the works meant to be taken as gospel. To game in this age I've needed to know information never remotely covered in the canon, so I've extrapolated as needed and as best fits my feeling for the age.
My primary sources are the stories themselves, but where I agree with them I've incorporated ideas from Dale Rippke's "Hyborian Heresies" book, some of the chat on the Conan forums (we seem to agree that the ecology was probably more ice age-like), and the finished texts from the Lancer edition of "King Kull". I recently acquired the first volume of the reprinted 1970's Kull comics, and while a lot of it is kind of 70's goofy, there are some ideas I will use, but my early readings suggest not much. I do like how they conceived the walls of the City of Wonder though.
One of my first divergences from common thought is Kull's appearance. I've never really liked him as a near-clone of Conan, and he gets a bit Prince Valiant-ish in the comics (never mind the Speedos he's wearing). As a king, I picture him in his late 30's, early 40's, pretty grizzled, maybe a bit Kirk Douglas-ish (but with those iron-thews Kull and Conan shared). He certainly doesn't have long hair, which just seems impractical.
Since I can't draw for love nor money, I found this online superhero/rpg character creator called Hero Machine 2.5, which lets us bad drawers at least do a rough impression of a character. So I pieced this together for King Kull:
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Oh, and on the subject of tigers...although I've pictured a typical modern Asian tiger here, albeit in odd colours, to me the real tigers of Atlantis were saber-toothed tigers. More on that when I do a piece on the fauna of Thuria.
So onto my mapping project...
I liked the 1970's map by Tim Kirk, even though parts were wrong (lots of discussion on the Conan forums about Thurian Age maps, for those interested). The "Hyborian Heresies" also give a good overview of where the major continents and places are in the world. So working from those basics, I've used a simple hexmapping program to start making my own game-ready maps of the Thurian Age. The Kirk map was my original basis, I gridded it up and re-drew it in the software as best can be done with hexes, and then I started moving to new territories adjacent to the original map.
So here's my map of the main Thurian continent, showing the Seven Empires (including individual baronies of Valusia). Each hex is 36 miles across, 30 miles up-down. Clicking on the map will bring up a much better view.
Directly to the east lies more of the...Eastern Empires, as well as Khari and Lemuria:
Couple of comments for anyone who studies these in detail:
- If you're fitting these together, there's a one hex column overlap between the two maps;
- The red lines are national or provincial (in Valusia only) borders, however, some borders are defined by rivers, so if a red border suddenly ends, assume the river continues it;
- The Eastern Empires are actually three empires of nine nations total (3, 1, and 5);
- Lacking a better/cooler name, I like Dale Rippke's idea that Acheron could well have been the name of the land of the Giant-Kings.
I've gotten most of the map of the lands immediately south of the Seven Empires done, including Kaa-U and the rest of (old) Acheron.
More on the nations and armies of the Thurian Age in future posts.
Monday, January 11, 2010
Giant King Command Stands
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I also finished the hybrid* general's command chariot, although this base really needs a touch up in green - my black wash from the patch of boulders seeped through a lot of the base.
* The giant kings interbred with us lowly humans, creating tall, pale offspring sort of the equivalent of bastard sons from medieval times. Most end up in the military or priesthood.
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Savanna Tiles
So first up, since I haven't found anyone who makes mats that match an African savanna (deserts and drylands are no problem to find, just nothing with a touch of yellow), I've been tinkering with my own idea.
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If I don't end up doing a full set, this at least gives me something to base some scenic pieces on.
Sunday, January 3, 2010
And now we dance...
It's called The Naama War, so obivously it's going to become the most important "historical reference" for my Imaro project. Luckily I don't think I've gotten too far ahead of the game with my war lions and izingogo, but I am going to move to other projects until I get and read the book. I do have the figures for an initial war bull unit from Dossouye's universe, so when I need a fix I'll work on that.
Anyway, with Mr. Saunders' permission, here are the covers from all the Imaro books in their various incarnations. Dossouye's down at the bottom for good measure as well.
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Saturday, January 2, 2010
Giant Kings and Killer Baboons
You can click on the photos to see a larger image, and I'd recommend doing that for some of them if you're going through the step-by-step painting section.
Forces of Naama (Imaro)
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These figures, by the way, are IKF8 Goblin/Orc Infantry Warband with the standards cut off, shields removed, and the bases cut up into varying shapes. Cutting the bases in half made getting rid of the standards much easier, which was my first objective, but once I got into it, I went from just turning each base into two bases to multiple semi-randomly shaped bases. The one exception was the lead stand (with the standard intact).
Once I got through slicing off the shields the results were kind of hit and miss, some still looked like figures, some looked liked boulders. I even turned a few stumps of the standards into figures. So the smaller bases I think help hide this by breaking things up.
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So my drybrushing was first directly overhead both north-south and east-west, then I went in at the sides, north-south and east-west again.
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I considered drybrushing another lighter brown over everything, but I was happy with things to this point, and my experience has been that I always go one step to far.
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Since I've started hitting the figures (but not the bases) with a coat of Future to prevent Dullcote from muddying things up, I'll leave these rocks uncoated and hope Dullcote tones them down a level.
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Giant Kings of Acheron (Kull)
You saw these guys after priming in an earlier post. The two sorcerers (left and middle) are done, the general needs to have his aides painted up, as well as the boulders behind him. These are all IKF2 Giants, with two different hand weapons on the right, and the one on the left (jr. sorcerer) had his snipped off.
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I have a hybrid giant-king general in his chariot on the table too, but ran into the same problem - after painting him, I didn't have a plan for the rest of the chariot!